The tutorial also uses the latest SDK, v1.2. The repo comes with ARKit and runtime nav mesh components that are required to complete this tutorial. We will be using components for the demo that require the experimental mapbox-arkit-unity build this library is not the same as the standard SDK build. In part 2, we show you how to do this yourself. In part 1 we highlighted an example using the SDK to procedurally generate game characters in any location marked “park” in the world we then made them follow park pathways until the player approaches for battle.
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